![]() If it arives too late, i basicaly already lost.Īfter first worker is shooed away by first unit of the t/z Protoss is blind. My first scout is always after i build first pylon, check gasses, timings on buildings, worker amounts, if anything is off i send 3/4 workers all over the map to hope to scout intime what proxy exactly i need to be countering. I scout possibly more then most pro’s do, because of this 100% allin type of gameplay i see on ladder. I guess blizzard just really likes the random factor where anyone can beat anyone aslong as they where lucky enough.Īnd before ppl talk about scouting. And this games balance proves it.Īll skill removed in favour of being lucky. If 5 terran and 5 zerg show up, if the finals are TvZ, nobody suddenly remembers the complaints before.Įven if the semis are Pure T and Z, nobody will complain, most protoss pros know playing protoss is playing rock paper scissors so they wont complain, cuz they enjoy rock paper scissors. If a tournament has 40 slots, 30 protoss enters, ppl complain about protoss. watches 1 or 2 of the most recent tournament FINALS (note doesnt want to spend time to actually dive deep into the tournament brackets) and then makes meaningless changes, or completely ruins all sense of balance. He just glances over the most popular opinions on reddit. The only balancing done on a payroll is done by someone who doesnt even follow starcraft 2. hell 90% of the community these days seems to be, considering my track record on ladder. The only people who still enjoy starcraft 2 in its current state are griefers. (ling flood when you accidently made your pylon 1 hex too much forward so you cant fit another 3x3 building ie) Did your opponent capitalise blindly on a slight error. Making every slight mistake in the early game cost you the game. The game is nothing but a frustration fest, seeing who can kill workers faster. It most likely is because he is fed up with this asmuch as every other toss. This is pure never tested design, and when the commentators comment on herO not walling off properly. when you try to build a natural wall off. Why does every building have to be created in such a way that you get punished for being 1 hex off. Who made it so certain pylon positionings cant properly make a stable wall. (why do you think most protosses go straight into phoenixes) Muta on a timing while defending any vision of it with queens, vs stalkers who take literally a minute to even get to the position they where supposed to defend. Recall can be done once, Loading in a medivac can be done an infinite amount of times. And the weakest ‘small’ forces cost for cost. Protoss has the worst crumbles of that cookie with the slowest moving army. Who says all bases must be further away the higher basecount you get? Another stupid idea that favours certain races over others. Overcommitting on defense is just a forced reaction if you actually want to be playing a solid game, not revolved around luck. Who said every map needs to be the same size OR have atleast a 3 building wallof requirement to take a natural. (look at hots and wol maps u saw reaper cliffs there?) I bet the map designer WAS a terran. Who said every map needs a reaper jump up cliff? they where wrong, terran favouritism. if you build 2 tho, enjoy the 16 worker roach allin you cant hold or scout for if they made early pool with lings.Įverything produced at TL’s HQ, is grief fest type of maps. In PvZ either you make your first unit an adept or you autoloss vs a variaty of allins and early aggro builds. All options and units and timings are set in stone these days, and any deviation from that just leaves you vurnerable to a proxy or allin. (luck based)Įver since the mineral change, the game just went downhill. There is no differentiator when both greed and standardized macro players have glaring weaknesses and windows to be punished. Greed in most cases is the same as straight up macroing up. (this includes widow mine drops and the likes(lucky mine hit anyone?)) Either you defend it flawlessly and you have a huge lead, or you sub optimally hold. The game is decided after 5 min when the first aggresion was done. and if you have all the right reactions and scouts. The entire game is dictated by who cheeses faster. ![]() Literally everyone allins on 1 or 2 bases.
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